This post is part of the series: Caesar 3 City Building Guide - City Ratings & Influences Lastly, adding a Hippodrome slightly increases your city’s prosperity, although not by much. These are considered minor factors because they are easily fixed: in the case of high unemployment it is a good idea to add to your trading or food industry by building an extra farm or workshop, whilst in the second case you could use your own funds to add to the city’s existing budget. There are minor factors which affect your prosperity negatively, such as missing your yearly tribute to Rome (bah…Caesar and his habits) or having very high levels of unemployment. Whilst it is good to have an ample workforce, which is supplied by the plebeian districts such as tent or hovel-dweller, housing growth is very important for prosperity you’ll find that it is easy to generate income in your city early on whilst it is much more difficult to improve your housing. You will simply need to be patient and address each of the problems which are noted in the bottom column, such as generating income, cutting expenditure but most importantly developing your housing districts and having as little tent-dwellers as possible. The Prosperity rating is the single most difficult rating to increase in the game. There is an overall grain or noise level. It doesnt, not unless you try lifting that area in post. By that, one could also understand how the opening of trade routes doesn’t only benefit your city economically, in a direct sense, but also helps house growth by importing different types of foods: a single household needs at least three different food-types and wine in order to progress, which could be grown locally but is often imported from near-by provinces. I cant answer for Roger but this question is similar to the one about shooting dark scenes in digital, everyone seems to think that having a dark or black area in the frame automatically causes grain or noise to appear. The trading industry which you’ve set up is particularly important for this rating, as it will allow you to export and import goods resulting in your city (and yourself) making more money than what is spent on wages, construction etc… Although construction costs aren’t counted when the prosperity rating is calculated, in practical terms trade income makes a difference to yourself as a player, and it adds to the existing funds as your city exports goods.Ī second important factor in Prosperity is how many residential districts are eligible for taxes and how much they pay hence the development of a patrician housing district, where the rich dwell and do nothing all day generates more tax-income than tent dwellers ever could. As the name indicates, prosperity simply shows what the level of your city’s trading industry and housing quality is.